#include "Game/AI/Action/actionForceRagdollOffFreeze.h" namespace uking::action { ForceRagdollOffFreeze::ForceRagdollOffFreeze(const InitArg& arg) : Freeze(arg) {} ForceRagdollOffFreeze::~ForceRagdollOffFreeze() = default; bool ForceRagdollOffFreeze::init_(sead::Heap* heap) { return Freeze::init_(heap); } void ForceRagdollOffFreeze::enter_(ksys::act::ai::InlineParamPack* params) { Freeze::enter_(params); } void ForceRagdollOffFreeze::leave_() { Freeze::leave_(); } void ForceRagdollOffFreeze::loadParams_() { Freeze::loadParams_(); getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit"); } void ForceRagdollOffFreeze::calc_() { Freeze::calc_(); } } // namespace uking::action