#include "Game/AI/Action/actionForkASTrgDeleteEquip.h" namespace uking::action { ForkASTrgDeleteEquip::ForkASTrgDeleteEquip(const InitArg& arg) : ForkASTrgDelete(arg) {} ForkASTrgDeleteEquip::~ForkASTrgDeleteEquip() = default; void ForkASTrgDeleteEquip::loadParams_() { ForkASTrgDelete::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } } // namespace uking::action