#include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h" namespace uking::action { ForkAlwaysTargetVerticalRotate::ForkAlwaysTargetVerticalRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAlwaysTargetVerticalRotate::~ForkAlwaysTargetVerticalRotate() = default; bool ForkAlwaysTargetVerticalRotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAlwaysTargetVerticalRotate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAlwaysTargetVerticalRotate::leave_() { ksys::act::ai::Action::leave_(); } void ForkAlwaysTargetVerticalRotate::loadParams_() { getStaticParam(&mRotSpdMax_s, "RotSpdMax"); getStaticParam(&mRotSpdRatio_s, "RotSpdRatio"); getStaticParam(&mIsUpdateTargetPos_s, "IsUpdateTargetPos"); getStaticParam(&mIsIgnoreY_s, "IsIgnoreY"); getStaticParam(&mOtherAxis_s, "OtherAxis"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkAlwaysTargetVerticalRotate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action