#pragma once #include "Game/AI/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkDynASPlay : public ForkASPlayBase { SEAD_RTTI_OVERRIDE(ForkDynASPlay, ForkASPlayBase) public: explicit ForkDynASPlay(const InitArg& arg); ~ForkDynASPlay() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x50 sead::SafeString mDynASKey_d{}; }; } // namespace uking::action