#include "Game/AI/Action/actionForkHopInAir.h" namespace uking::action { ForkHopInAir::ForkHopInAir(const InitArg& arg) : Fork(arg) {} ForkHopInAir::~ForkHopInAir() = default; bool ForkHopInAir::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkHopInAir::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkHopInAir::leave_() { Fork::leave_(); } void ForkHopInAir::loadParams_() { Fork::loadParams_(); getStaticParam(&mHopHeight_s, "HopHeight"); } void ForkHopInAir::calc_() { Fork::calc_(); } } // namespace uking::action