#include "Game/AI/Action/actionForkLodTimer.h" namespace uking::action { ForkLodTimer::ForkLodTimer(const InitArg& arg) : Fork(arg) {} ForkLodTimer::~ForkLodTimer() = default; bool ForkLodTimer::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkLodTimer::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkLodTimer::leave_() { Fork::leave_(); } void ForkLodTimer::loadParams_() { Fork::loadParams_(); getStaticParam(&mWaitFrame_s, "WaitFrame"); } void ForkLodTimer::calc_() { Fork::calc_(); } } // namespace uking::action