#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkLynelDrawWeapon : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkLynelDrawWeapon, ksys::act::ai::Action) public: explicit ForkLynelDrawWeapon(const InitArg& arg); ~ForkLynelDrawWeapon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mWeaponIdx0_s{}; // static_param at offset 0x28 const int* mWeaponIdx1_s{}; // static_param at offset 0x30 const int* mSeqBank_s{}; // static_param at offset 0x38 const int* mTargetBone_s{}; // static_param at offset 0x40 const int* mASWeaponIdx_s{}; // static_param at offset 0x48 sead::SafeString mASName_s{}; }; } // namespace uking::action