#include "Game/AI/Action/actionForkMoveDistanceCheckByDistance.h" namespace uking::action { ForkMoveDistanceCheckByDistance::ForkMoveDistanceCheckByDistance(const InitArg& arg) : Fork(arg) {} ForkMoveDistanceCheckByDistance::~ForkMoveDistanceCheckByDistance() = default; bool ForkMoveDistanceCheckByDistance::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkMoveDistanceCheckByDistance::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkMoveDistanceCheckByDistance::leave_() { Fork::leave_(); } void ForkMoveDistanceCheckByDistance::loadParams_() { Fork::loadParams_(); getStaticParam(&mIsCheckOnlyXZ_s, "IsCheckOnlyXZ"); } void ForkMoveDistanceCheckByDistance::calc_() { Fork::calc_(); } } // namespace uking::action