#pragma once #include "Game/AI/Action/actionForkNoWeaponAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkNoWeaponAttack : public ForkNoWeaponAttackBase { SEAD_RTTI_OVERRIDE(ForkNoWeaponAttack, ForkNoWeaponAttackBase) public: explicit ForkNoWeaponAttack(const InitArg& arg); ~ForkNoWeaponAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 const int* mTargetBone_s{}; // static_param at offset 0xb8 const int* mSeqBank_s{}; }; } // namespace uking::action