#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" namespace uking::action { ForkNoWeaponAttackAllTime::ForkNoWeaponAttackAllTime(const InitArg& arg) : ForkNoWeaponAttackBase(arg) {} ForkNoWeaponAttackAllTime::~ForkNoWeaponAttackAllTime() = default; bool ForkNoWeaponAttackAllTime::init_(sead::Heap* heap) { return ForkNoWeaponAttackBase::init_(heap); } void ForkNoWeaponAttackAllTime::enter_(ksys::act::ai::InlineParamPack* params) { ForkNoWeaponAttackBase::enter_(params); } void ForkNoWeaponAttackAllTime::leave_() { ForkNoWeaponAttackBase::leave_(); } void ForkNoWeaponAttackAllTime::loadParams_() { ForkNoWeaponAttackBase::loadParams_(); getStaticParam(&mAtDirString_s, "AtDirString"); } void ForkNoWeaponAttackAllTime::calc_() { ForkNoWeaponAttackBase::calc_(); } } // namespace uking::action