#pragma once #include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkNoWeaponAttackBase : public ForkAttackWithWeaponOrWithout { SEAD_RTTI_OVERRIDE(ForkNoWeaponAttackBase, ForkAttackWithWeaponOrWithout) public: explicit ForkNoWeaponAttackBase(const InitArg& arg); ~ForkNoWeaponAttackBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const int* mAttackType_s{}; // static_param at offset 0x58 const float* mAttackPowerScale_s{}; // static_param at offset 0x60 const bool* mIsImpulseLarge_s{}; // static_param at offset 0x68 const bool* mIsUseAttackParam_s{}; // static_param at offset 0xa0 sead::SafeString mChmName1_s{}; }; } // namespace uking::action