#include "Game/AI/Action/actionForkStalEnemyGrabOwnPart.h" namespace uking::action { ForkStalEnemyGrabOwnPart::ForkStalEnemyGrabOwnPart(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkStalEnemyGrabOwnPart::~ForkStalEnemyGrabOwnPart() = default; bool ForkStalEnemyGrabOwnPart::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkStalEnemyGrabOwnPart::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkStalEnemyGrabOwnPart::leave_() { ksys::act::ai::Action::leave_(); } void ForkStalEnemyGrabOwnPart::loadParams_() { getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); getStaticParam(&mBoneName_s, "BoneName"); getDynamicParam(&mPartIndex_d, "PartIndex"); } void ForkStalEnemyGrabOwnPart::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action