#pragma once #include "Game/AI/Action/actionForkTimer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkTimerForceResetCondition : public ForkTimer { SEAD_RTTI_OVERRIDE(ForkTimerForceResetCondition, ForkTimer) public: explicit ForkTimerForceResetCondition(const InitArg& arg); ~ForkTimerForceResetCondition() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x48 const int* mResetCondition_s{}; }; } // namespace uking::action