#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FreeMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(FreeMove, ksys::act::ai::Action) public: explicit FreeMove(const InitArg& arg); ~FreeMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0x40]; // static_param at offset 0x60 const float* mSpeed_s{}; // static_param at offset 0x68 const float* mSpeedAddRate_s{}; // static_param at offset 0x70 const float* mAngleSpeed_s{}; // static_param at offset 0x78 const bool* mIsChangeable_s{}; // static_param at offset 0x80 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0x88 const bool* mAllowPitchRotation_s{}; // static_param at offset 0x90 sead::SafeString mASKeyName_s{}; }; } // namespace uking::action