#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GameDataCopyInt : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GameDataCopyInt, ksys::act::ai::Action) public: explicit GameDataCopyInt(const InitArg& arg); ~GameDataCopyInt() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mGameDataIntSrcName_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataIntDstName_d{}; }; } // namespace uking::action