#pragma once #include "Game/AI/Action/actionSimpleLineBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GanonBeastBeamMove : public SimpleLineBeam { SEAD_RTTI_OVERRIDE(GanonBeastBeamMove, SimpleLineBeam) public: explicit GanonBeastBeamMove(const InitArg& arg); ~GanonBeastBeamMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x230 const int* mRestDistTime_s{}; // static_param at offset 0x238 const int* mRestDistTimeAdd_s{}; // static_param at offset 0x240 const int* mRestNumMax_s{}; // static_param at offset 0x248 const float* mRestDistLimit_s{}; // static_param at offset 0x250 const float* mRestDistMinLimit_s{}; // static_param at offset 0x258 const float* mRestDistInterval_s{}; // static_param at offset 0x260 sead::SafeString mRestActor_s{}; }; } // namespace uking::action