#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GanonBoneControl : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GanonBoneControl, ksys::act::ai::Action) public: explicit GanonBoneControl(const InitArg& arg); ~GanonBoneControl() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 bool* mIsBattleModeOn_d{}; }; } // namespace uking::action