#pragma once #include "Game/AI/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GolemThrowPartsToTargetBase : public ActionWithAS { SEAD_RTTI_OVERRIDE(GolemThrowPartsToTargetBase, ActionWithAS) public: explicit GolemThrowPartsToTargetBase(const InitArg& arg); ~GolemThrowPartsToTargetBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 sead::SafeString mASName_s{}; // static_param at offset 0x40 sead::SafeString mTgtBodyName_s{}; // static_param at offset 0x50 sead::SafeString mChmObjectName_s{}; // aitree_variable at offset 0xe8 void* mGolemChemicalController_a{}; }; } // namespace uking::action