#pragma once #include "Game/AI/Action/actionGrab.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GrabAttack : public Grab { SEAD_RTTI_OVERRIDE(GrabAttack, Grab) public: explicit GrabAttack(const InitArg& arg); ~GrabAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 sead::SafeString mASName_s{}; // static_param at offset 0x60 sead::SafeString mAtRigidBodyName_s{}; }; } // namespace uking::action