#include "Game/AI/Action/actionGuardJust.h" namespace uking::action { GuardJust::GuardJust(const InitArg& arg) : OnetimeStopASPlay(arg) {} GuardJust::~GuardJust() = default; bool GuardJust::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void GuardJust::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void GuardJust::leave_() { OnetimeStopASPlay::leave_(); } void GuardJust::loadParams_() { OnetimeStopASPlay::loadParams_(); } void GuardJust::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action