#pragma once #include "Game/AI/Action/actionSimpleLineBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniLineBeam : public SimpleLineBeam { SEAD_RTTI_OVERRIDE(GuardianMiniLineBeam, SimpleLineBeam) public: explicit GuardianMiniLineBeam(const InitArg& arg); ~GuardianMiniLineBeam() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const int* mIceBlockBreakTime_s{}; }; } // namespace uking::action