#include "Game/AI/Action/actionHideBarrelCarried.h" namespace uking::action { HideBarrelCarried::HideBarrelCarried(const InitArg& arg) : Carried(arg) {} HideBarrelCarried::~HideBarrelCarried() = default; bool HideBarrelCarried::init_(sead::Heap* heap) { return Carried::init_(heap); } void HideBarrelCarried::enter_(ksys::act::ai::InlineParamPack* params) { Carried::enter_(params); } void HideBarrelCarried::leave_() { Carried::leave_(); } void HideBarrelCarried::loadParams_() { Carried::loadParams_(); getStaticParam(&mCutLength_s, "CutLength"); } void HideBarrelCarried::calc_() { Carried::calc_(); } } // namespace uking::action