#include "Game/AI/Action/actionHorseManeCollarSyncAction.h" namespace uking::action { HorseManeCollarSyncAction::HorseManeCollarSyncAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseManeCollarSyncAction::~HorseManeCollarSyncAction() = default; bool HorseManeCollarSyncAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseManeCollarSyncAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseManeCollarSyncAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseManeCollarSyncAction::loadParams_() {} void HorseManeCollarSyncAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action