#include "Game/AI/Action/actionHorseRide.h" namespace uking::action { HorseRide::HorseRide(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseRide::~HorseRide() = default; bool HorseRide::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseRide::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseRide::leave_() { ksys::act::ai::Action::leave_(); } void HorseRide::loadParams_() { getStaticParam(&mUpperBodyASSlot_s, "UpperBodyASSlot"); getStaticParam(&mLowerBodyASSlot_s, "LowerBodyASSlot"); } void HorseRide::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action