#include "Game/AI/Action/actionHorseRideCommandBase.h" namespace uking::action { HorseRideCommandBase::HorseRideCommandBase(const InitArg& arg) : HorseRideLookWait(arg) {} HorseRideCommandBase::~HorseRideCommandBase() = default; bool HorseRideCommandBase::init_(sead::Heap* heap) { return HorseRideLookWait::init_(heap); } void HorseRideCommandBase::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideLookWait::enter_(params); } void HorseRideCommandBase::leave_() { HorseRideLookWait::leave_(); } void HorseRideCommandBase::loadParams_() { HorseRideLookWait::loadParams_(); } void HorseRideCommandBase::calc_() { HorseRideLookWait::calc_(); } } // namespace uking::action