#pragma once #include "Game/AI/Action/actionHorseSwim.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseSwimToTargetActor : public HorseSwim { SEAD_RTTI_OVERRIDE(HorseSwimToTargetActor, HorseSwim) public: explicit HorseSwimToTargetActor(const InitArg& arg); ~HorseSwimToTargetActor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action