#include "Game/AI/Action/actionHoverTurn.h" namespace uking::action { HoverTurn::HoverTurn(const InitArg& arg) : TurnBase(arg) {} HoverTurn::~HoverTurn() = default; bool HoverTurn::init_(sead::Heap* heap) { return TurnBase::init_(heap); } void HoverTurn::enter_(ksys::act::ai::InlineParamPack* params) { TurnBase::enter_(params); } void HoverTurn::leave_() { TurnBase::leave_(); } void HoverTurn::loadParams_() { TurnBase::loadParams_(); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mASKeyName_s, "ASKeyName"); } void HoverTurn::calc_() { TurnBase::calc_(); } } // namespace uking::action