#include "Game/AI/Action/actionIgniteGrabAndShoot.h" namespace uking::action { IgniteGrabAndShoot::IgniteGrabAndShoot(const InitArg& arg) : ksys::act::ai::Action(arg) {} IgniteGrabAndShoot::~IgniteGrabAndShoot() = default; bool IgniteGrabAndShoot::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IgniteGrabAndShoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IgniteGrabAndShoot::leave_() { ksys::act::ai::Action::leave_(); } void IgniteGrabAndShoot::loadParams_() { getStaticParam(&mRotSpd_s, "RotSpd"); } void IgniteGrabAndShoot::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action