#pragma once #include "Game/AI/Action/actionThrown.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class KokkoThrown : public Thrown { SEAD_RTTI_OVERRIDE(KokkoThrown, Thrown) public: explicit KokkoThrown(const InitArg& arg); ~KokkoThrown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 const float* mGravityScale_s{}; // aitree_variable at offset 0xb8 bool* mIsChangeableStateFreeFall_a{}; }; } // namespace uking::action