#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LargeAttack : public ActionEx { SEAD_RTTI_OVERRIDE(LargeAttack, ActionEx) public: explicit LargeAttack(const InitArg& arg); ~LargeAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mWeaponIdx_s{}; // static_param at offset 0x28 const float* mRotSpd_s{}; // dynamic_param at offset 0x30 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x38 const float* mAttackRatio_s{}; // static_param at offset 0x40 const float* mJustAvoidSideDist_s{}; // static_param at offset 0x48 const float* mJustAvoidBackDist_s{}; // static_param at offset 0x50 const float* mJustAvoidAngle_s{}; }; } // namespace uking::action