#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LastBossFlyWait : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(LastBossFlyWait, ksys::act::ai::Action) public: explicit LastBossFlyWait(const InitArg& arg); ~LastBossFlyWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mDamageCounter_s{}; // static_param at offset 0x28 const float* mAmplitude_s{}; // static_param at offset 0x30 const float* mTime_s{}; // static_param at offset 0x38 const float* mMoveRate_s{}; // static_param at offset 0x40 const float* mEndTime_s{}; // static_param at offset 0x48 const float* mEndTimeRandRange_s{}; // static_param at offset 0x50 const float* mBaseYOffset_s{}; // static_param at offset 0x58 const bool* mIsChemicalOff_s{}; // static_param at offset 0x60 sead::SafeString mWaitAS_s{}; // dynamic_param at offset 0x70 bool* mIsResetEndTime_d{}; }; } // namespace uking::action