#include "Game/AI/Action/actionLevelFlyMove.h" namespace uking::action { LevelFlyMove::LevelFlyMove(const InitArg& arg) : LevelFlyMoveBase(arg) {} bool LevelFlyMove::init_(sead::Heap* heap) { return LevelFlyMoveBase::init_(heap); } void LevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { LevelFlyMoveBase::enter_(params); } void LevelFlyMove::leave_() { LevelFlyMoveBase::leave_(); } void LevelFlyMove::loadParams_() { LevelFlyMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void LevelFlyMove::calc_() { LevelFlyMoveBase::calc_(); } } // namespace uking::action