#include "Game/AI/Action/actionLookAtTarget.h" namespace uking::action { LookAtTarget::LookAtTarget(const InitArg& arg) : TurnBase(arg) {} LookAtTarget::~LookAtTarget() = default; bool LookAtTarget::init_(sead::Heap* heap) { return TurnBase::init_(heap); } void LookAtTarget::enter_(ksys::act::ai::InlineParamPack* params) { TurnBase::enter_(params); } void LookAtTarget::leave_() { TurnBase::leave_(); } void LookAtTarget::loadParams_() { TurnBase::loadParams_(); getStaticParam(&mASKeyName_s, "ASKeyName"); } void LookAtTarget::calc_() { TurnBase::calc_(); } } // namespace uking::action