#pragma once #include "Game/AI/Action/actionJumpAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LynelHighJumpAttack : public JumpAttack { SEAD_RTTI_OVERRIDE(LynelHighJumpAttack, JumpAttack) public: explicit LynelHighJumpAttack(const InitArg& arg); ~LynelHighJumpAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action