#include "Game/AI/Action/actionMagneGearEmbeded.h" namespace uking::action { MagneGearEmbeded::MagneGearEmbeded(const InitArg& arg) : ksys::act::ai::Action(arg) {} MagneGearEmbeded::~MagneGearEmbeded() = default; bool MagneGearEmbeded::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MagneGearEmbeded::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MagneGearEmbeded::leave_() { ksys::act::ai::Action::leave_(); } void MagneGearEmbeded::loadParams_() {} void MagneGearEmbeded::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action