#include "Game/AI/Action/actionNPCChangeBoots.h" namespace uking::action { NPCChangeBoots::NPCChangeBoots(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCChangeBoots::~NPCChangeBoots() = default; bool NPCChangeBoots::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCChangeBoots::loadParams_() { getDynamicParam(&mBootsNumber_d, "BootsNumber"); } } // namespace uking::action