#include "Game/AI/Action/actionNPCInfoOnHorse.h" namespace uking::action { NPCInfoOnHorse::NPCInfoOnHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCInfoOnHorse::~NPCInfoOnHorse() = default; bool NPCInfoOnHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCInfoOnHorse::loadParams_() {} } // namespace uking::action