#include "Game/AI/Action/actionNavMeshFly.h" namespace uking::action { NavMeshFly::NavMeshFly(const InitArg& arg) : NavMeshAction(arg) {} NavMeshFly::~NavMeshFly() = default; bool NavMeshFly::init_(sead::Heap* heap) { return NavMeshAction::init_(heap); } void NavMeshFly::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshAction::enter_(params); } void NavMeshFly::leave_() { NavMeshAction::leave_(); } void NavMeshFly::loadParams_() { NavMeshAction::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void NavMeshFly::calc_() { NavMeshAction::calc_(); } } // namespace uking::action