#pragma once #include "Game/AI/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshGuardRun : public NavMeshAction { SEAD_RTTI_OVERRIDE(NavMeshGuardRun, NavMeshAction) public: explicit NavMeshGuardRun(const InitArg& arg); ~NavMeshGuardRun() override; protected: }; } // namespace uking::action