#pragma once #include "Game/AI/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshMoveWithAS : public NavMeshAction { SEAD_RTTI_OVERRIDE(NavMeshMoveWithAS, NavMeshAction) public: explicit NavMeshMoveWithAS(const InitArg& arg); ~NavMeshMoveWithAS() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // static_param at offset 0xa8 const bool* mIsIgnoreSameAS_s{}; // static_param at offset 0xb0 sead::SafeString mASName_s{}; }; } // namespace uking::action