#pragma once #include "Game/AI/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Notice : public ActionWithAS { SEAD_RTTI_OVERRIDE(Notice, ActionWithAS) public: explicit Notice(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action