#include "Game/AI/Action/actionNoticeTurn.h" namespace uking::action { NoticeTurn::NoticeTurn(const InitArg& arg) : RotateTurnToTarget(arg) {} NoticeTurn::~NoticeTurn() = default; bool NoticeTurn::init_(sead::Heap* heap) { return RotateTurnToTarget::init_(heap); } void NoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) { RotateTurnToTarget::enter_(params); } void NoticeTurn::leave_() { RotateTurnToTarget::leave_(); } void NoticeTurn::loadParams_() { RotateTurnToTarget::loadParams_(); getStaticParam(&mNoDoubleNoticeTime_s, "NoDoubleNoticeTime"); } void NoticeTurn::calc_() { RotateTurnToTarget::calc_(); } } // namespace uking::action