#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ObservationPointAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ObservationPointAction, ksys::act::ai::Action) public: explicit ObservationPointAction(const InitArg& arg); ~ObservationPointAction() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 sead::SafeString mPointName_m{}; }; } // namespace uking::action