#include "Game/AI/Action/actionOnetimeChangeableASPlay.h" namespace uking::action { OnetimeChangeableASPlay::OnetimeChangeableASPlay(const InitArg& arg) : OnetimeStopASPlay(arg) {} OnetimeChangeableASPlay::~OnetimeChangeableASPlay() = default; bool OnetimeChangeableASPlay::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void OnetimeChangeableASPlay::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void OnetimeChangeableASPlay::leave_() { OnetimeStopASPlay::leave_(); } void OnetimeChangeableASPlay::loadParams_() { OnetimeStopASPlay::loadParams_(); } void OnetimeChangeableASPlay::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action