#include "Game/AI/Action/actionOpenItemMenu.h" namespace uking::action { OpenItemMenu::OpenItemMenu(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenItemMenu::~OpenItemMenu() = default; bool OpenItemMenu::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenItemMenu::loadParams_() { getDynamicParam(&mMenuType_d, "MenuType"); } } // namespace uking::action