#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerCaught : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerCaught, PlayerAction) public: explicit PlayerCaught(const InitArg& arg); ~PlayerCaught() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; protected: void calc_() override; }; } // namespace uking::action