#include "Game/AI/Action/actionPlayerControl.h" namespace uking::action { PlayerControl::PlayerControl(const InitArg& arg) : PlayerAction(arg) {} void PlayerControl::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerControl::leave_() { PlayerAction::leave_(); } void PlayerControl::calc_() { PlayerAction::calc_(); } } // namespace uking::action