#include "Game/AI/Action/actionPlayerDamage.h" namespace uking::action { PlayerDamage::PlayerDamage(const InitArg& arg) : PlayerAction(arg) {} void PlayerDamage::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDamage::leave_() { PlayerAction::leave_(); } void PlayerDamage::loadParams_() { getStaticParam(&mBaseInitSpeedNSword_s, "BaseInitSpeedNSword"); getStaticParam(&mBaseInitSpeedLSword_s, "BaseInitSpeedLSword"); getStaticParam(&mBaseInitSpeedSpear_s, "BaseInitSpeedSpear"); getStaticParam(&mBaseInitSpeedOther_s, "BaseInitSpeedOther"); getStaticParam(&mAddSpeedNSword_s, "AddSpeedNSword"); getStaticParam(&mAddSpeedLSword_s, "AddSpeedLSword"); getStaticParam(&mAddSpeedSpear_s, "AddSpeedSpear"); getStaticParam(&mAddSpeedOther_s, "AddSpeedOther"); getStaticParam(&mMaxSpeedNSword_s, "MaxSpeedNSword"); getStaticParam(&mMaxSpeedLSword_s, "MaxSpeedLSword"); getStaticParam(&mMaxSpeedSpear_s, "MaxSpeedSpear"); getStaticParam(&mMaxSpeedOther_s, "MaxSpeedOther"); getStaticParam(&mDecSpeedNSword_s, "DecSpeedNSword"); getStaticParam(&mDecSpeedLSword_s, "DecSpeedLSword"); getStaticParam(&mDecSpeedSpear_s, "DecSpeedSpear"); getStaticParam(&mDecSpeedOther_s, "DecSpeedOther"); } void PlayerDamage::calc_() { PlayerAction::calc_(); } } // namespace uking::action