#include "Game/AI/Action/actionPlayerDisplayWait.h" namespace uking::action { PlayerDisplayWait::PlayerDisplayWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerDisplayWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDisplayWait::leave_() { PlayerAction::leave_(); } void PlayerDisplayWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action