#include "Game/AI/Action/actionPlayerFall.h" namespace uking::action { PlayerFall::PlayerFall(const InitArg& arg) : PlayerAction(arg) {} void PlayerFall::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerFall::leave_() { PlayerAction::leave_(); } void PlayerFall::loadParams_() { getStaticParam(&mNoClimbTime_s, "NoClimbTime"); getStaticParam(&mNoClimbTimeTired_s, "NoClimbTimeTired"); getStaticParam(&mNoDispDisableAppTime_s, "NoDispDisableAppTime"); } void PlayerFall::calc_() { PlayerAction::calc_(); } } // namespace uking::action